
There is likely an extra 122 bytes at the end of your file. I'm attempting to use a save that was used in an emulator at some point, and it won't load. You use the same Extra Saves feature mentioned for TWiLight Menu saves above. How can I get PKSM to work with my DS games installed using forwarders? Yes, see the Extra Saves section of Settings for how to set it up. Can I use PKSM on my TWiLight Menu saves? You can still point PKSM to them by configuring their Title ID through PKSM's Settings. Why doesn't my game/save show up in PKSM?įor official VC games in non-English languages PKSM may fail to automatically recognize them. This is due to programming restrictions, not lack of effort.


PKSM has a requirement of custom firmware (CFW) for a few reasons: Why does PKSM require CFW? Can't you make a version that works on *hax? There are currently no plans for SCVI support. SWSH, BDSP, and PLA all have trouble due to variablity in the save sizes for these games. Please note that SWSH support is unstable. If you would like to help with the development, please go to #pksm-switch-dev on our Discord server.Īlternatively, for LGPE and SWSH, you can bridge their saves from Checkpoint on Switch. You can track development progress by looking at this project board. PKSM Switch development is in progress, but a large roadblock is the lack of a team UI/Asset Designer.

SWSH saves can be accessed through the same bridging function, but PKSM's support may be unstable due to SWSH version updates changing the sizes of save files. LGPE saves can be accessed by bridging PKSM on 3DS to Checkpoint on Switch. Gen 3 games work either through emulators (via Extra Saves) or through VC injects (via custom Title IDs).

supported DLCs: Isle of Armor, Crown Tundra.Pokémon Let's Go Pikachu, Let's Go Eevee.As of v10.0.0 the following games are supported
